QEMU is a FAST! processor emulator using a portable dynamic translator.
QEMU has two operating modes:
As QEMU requires no host kernel driver to run, it is very safe and easy to use.
QEMU generic features:
QEMU user mode emulation features:
Linux user emulator (Linux host only) can be used to launch the Wine Windows API emulator (http://www.winehq.org). A BSD user emulator for BSD hosts is under development. It would also be possible to develop a similar user emulator for Solaris.
QEMU full system emulation features:
QEMU x86 target features:
Current QEMU limitations:
Current QEMU limitations:
Current QEMU limitations:
In addition to the above, QEMU supports emulation of other CPUs with varying levels of success. These are:
Like bochs , QEMU emulates an x86 CPU. But QEMU is much faster than bochs as it uses dynamic compilation. Bochs is closely tied to x86 PC emulation while QEMU can emulate several processors.
Like Valgrind , QEMU does user space emulation and dynamic translation. Valgrind is mainly a memory debugger while QEMU has no support for it (QEMU could be used to detect out of bound memory accesses as Valgrind, but it has no support to track uninitialised data as Valgrind does). The Valgrind dynamic translator generates better code than QEMU (in particular it does register allocation) but it is closely tied to an x86 host and target and has no support for precise exceptions and system emulation.
EM86  is the closest project to user space QEMU (and QEMU still uses some of its code, in particular the ELF file loader). EM86 was limited to an alpha host and used a proprietary and slow interpreter (the interpreter part of the FX!32 Digital Win32 code translator ).
TWIN from Willows Software was a Windows API emulator like Wine. It is less accurate than Wine but includes a protected mode x86 interpreter to launch x86 Windows executables. Such an approach has greater potential because most of the Windows API is executed natively but it is far more difficult to develop because all the data structures and function parameters exchanged between the API and the x86 code must be converted.
User mode Linux  was the only solution before QEMU to launch a Linux kernel as a process while not needing any host kernel patches. However, user mode Linux requires heavy kernel patches while QEMU accepts unpatched Linux kernels. The price to pay is that QEMU is slower.
The Plex86  PC virtualizer is done in the same spirit as the now obsolete qemu-fast system emulator. It requires a patched Linux kernel to work (you cannot launch the same kernel on your PC), but the patches are really small. As it is a PC virtualizer (no emulation is done except for some privileged instructions), it has the potential of being faster than QEMU. The downside is that a complicated (and potentially unsafe) host kernel patch is needed.
The commercial PC Virtualizers (VMWare , VirtualPC ) are faster than QEMU (without virtualization), but they all need specific, proprietary and potentially unsafe host drivers. Moreover, they are unable to provide cycle exact simulation as an emulator can.
VirtualBox , Xen  and KVM  are based on QEMU. QEMU-SystemC  uses QEMU to simulate a system where some hardware devices are developed in SystemC.
QEMU is a dynamic translator. When it first encounters a piece of code, it converts it to the host instruction set. Usually dynamic translators are very complicated and highly CPU dependent. QEMU uses some tricks which make it relatively easily portable and simple while achieving good performances.
After the release of version 0.9.1, QEMU switched to a new method of
generating code, Tiny Code Generator or TCG. TCG relaxes the
dependency on the exact version of the compiler used. The basic idea
is to split every target instruction into a couple of RISC-like TCG
target-i386/translate.c). Some optimizations can be
performed at this stage, including liveness analysis and trivial
constant expression evaluation. TCG ops are then implemented in the
host CPU back end, also known as TCG target (see
tcg/i386/tcg-target.inc.c). For more information, please take a
Lazy evaluation of CPU condition codes (
EFLAGS register on x86)
is important for CPUs where every instruction sets the condition
codes. It tends to be less important on conventional RISC systems
where condition codes are only updated when explicitly requested. On
Sparc64, costly update of both 32 and 64 bit condition codes can be
avoided with lazy evaluation.
Instead of computing the condition codes after each x86 instruction,
QEMU just stores one operand (called
CC_SRC), the result
CC_DST) and the type of operation (called
CC_OP). When the condition codes are needed, the condition
codes can be calculated using this information. In addition, an
optimized calculation can be performed for some instruction types like
CC_OP is almost never explicitly set in the generated code
because it is known at translation time.
The lazy condition code evaluation is used on x86, m68k, cris and Sparc. ARM uses a simplified variant for the N and Z flags.
The target CPUs have many internal states which change the way it evaluates instructions. In order to achieve a good speed, the translation phase considers that some state information of the virtual CPU cannot change in it. The state is recorded in the Translation Block (TB). If the state changes (e.g. privilege level), a new TB will be generated and the previous TB won’t be used anymore until the state matches the state recorded in the previous TB. For example, if the SS, DS and ES segments have a zero base, then the translator does not even generate an addition for the segment base.
[The FPU stack pointer register is not handled that way yet].
A 32 MByte cache holds the most recently used translations. For simplicity, it is completely flushed when it is full. A translation unit contains just a single basic block (a block of x86 instructions terminated by a jump or by a virtual CPU state change which the translator cannot deduce statically).
After each translated basic block is executed, QEMU uses the simulated Program Counter (PC) and other cpu state information (such as the CS segment base value) to find the next basic block.
In order to accelerate the most common cases where the new simulated PC is known, QEMU can patch a basic block so that it jumps directly to the next one.
The most portable code uses an indirect jump. An indirect jump makes
it easier to make the jump target modification atomic. On some host
architectures (such as x86 or PowerPC), the
JUMP opcode is
directly patched so that the block chaining has no overhead.
Self-modifying code is a special challenge in x86 emulation because no instruction cache invalidation is signaled by the application when code is modified.
When translated code is generated for a basic block, the corresponding host page is write protected if it is not already read-only. Then, if a write access is done to the page, Linux raises a SEGV signal. QEMU then invalidates all the translated code in the page and enables write accesses to the page.
Correct translated code invalidation is done efficiently by maintaining a linked list of every translated block contained in a given page. Other linked lists are also maintained to undo direct block chaining.
On RISC targets, correctly written software uses memory barriers and cache flushes, so some of the protection above would not be necessary. However, QEMU still requires that the generated code always matches the target instructions in memory in order to handle exceptions correctly.
longjmp() is used when an exception such as division by zero is encountered.
The host SIGSEGV and SIGBUS signal handlers are used to get invalid memory accesses. The simulated program counter is found by retranslating the corresponding basic block and by looking where the host program counter was at the exception point.
The virtual CPU cannot retrieve the exact
EFLAGS register because
in some cases it is not computed because of condition code
optimisations. It is not a big concern because the emulated code can
still be restarted in any cases.
For system emulation QEMU supports a soft MMU. In that mode, the MMU virtual to physical address translation is done at every memory access. QEMU uses an address translation cache to speed up the translation.
In order to avoid flushing the translated code each time the MMU mappings change, QEMU uses a physically indexed translation cache. It means that each basic block is indexed with its physical address.
When MMU mappings change, only the chaining of the basic blocks is reset (i.e. a basic block can no longer jump directly to another one).
Systems emulated by QEMU are organized by boards. At initialization phase, each board instantiates a number of CPUs, devices, RAM and ROM. Each device in turn can assign I/O ports or memory areas (for MMIO) to its handlers. When the emulation starts, an access to the ports or MMIO memory areas assigned to the device causes the corresponding handler to be called.
RAM and ROM are handled more optimally, only the offset to the host memory needs to be added to the guest address.
The video RAM of VGA and other display cards is special: it can be read or written directly like RAM, but write accesses cause the memory to be marked with VGA_DIRTY flag as well.
QEMU supports some device classes like serial and parallel ports, USB, drives and network devices, by providing APIs for easier connection to the generic, higher level implementations. The API hides the implementation details from the devices, like native device use or advanced block device formats like QCOW.
Usually the devices implement a reset method and register support for saving and loading of the device state. The devices can also use timers, especially together with the use of bottom halves (BHs).
In order to be faster, QEMU does not check at every basic block if a hardware interrupt is pending. Instead, the user must asynchronously call a specific function to tell that an interrupt is pending. This function resets the chaining of the currently executing basic block. It ensures that the execution will return soon in the main loop of the CPU emulator. Then the main loop can test if the interrupt is pending and handle it.
QEMU includes a generic system call translator for Linux. It means that the parameters of the system calls can be converted to fix the endianness and 32/64 bit issues. The IOCTLs are converted with a generic type description system (see ioctls.h and thunk.c).
QEMU supports host CPUs which have pages bigger than 4KB. It records all
the mappings the process does and try to emulated the
system calls in cases where the host
mmap() call would fail
because of bad page alignment.
Normal and real-time signals are queued along with their information
siginfo_t) as it is done in the Linux kernel. Then an interrupt
request is done to the virtual CPU. When it is interrupted, one queued
signal is handled by generating a stack frame in the virtual CPU as the
Linux kernel does. The
sigreturn() system call is emulated to return
from the virtual signal handler.
Some signals (such as SIGALRM) directly come from the host. Other
signals are synthesized from the virtual CPU exceptions such as SIGFPE
when a division by zero is done (see
The blocked signal mask is still handled by the host Linux kernel so
that most signal system calls can be redirected directly to the host
Linux kernel. Only the
calls need to be fully emulated (see signal.c).
The Linux clone() system call is usually used to create a thread. QEMU uses the host clone() system call so that real host threads are created for each emulated thread. One virtual CPU instance is created for each thread.
The virtual x86 CPU atomic operations are emulated with a global lock so that their semantic is preserved.
Note that currently there are still some locking issues in QEMU. In particular, the translated cache flush is not protected yet against reentrancy.
QEMU was conceived so that ultimately it can emulate itself. Although it is not very useful, it is an important test to show the power of the emulator.
Achieving self-virtualization is not easy because there may be address space conflicts. QEMU user emulators solve this problem by being an executable ELF shared object as the ld-linux.so ELF interpreter. That way, it can be relocated at load time.
http://bochs.sourceforge.net/, the Bochs IA-32 Emulator Project, by Kevin Lawton et al.
http://www.valgrind.org/, Valgrind, an open-source memory debugger for GNU/Linux.
http://ftp.dreamtime.org/pub/linux/Linux-Alpha/em86/v0.2/docs/em86.html, the EM86 x86 emulator on Alpha-Linux.
http://www.usenix.org/publications/library/proceedings/usenix-nt97/full_papers/chernoff/chernoff.pdf, DIGITAL FX!32: Running 32-Bit x86 Applications on Alpha NT, by Anton Chernoff and Ray Hookway.
http://user-mode-linux.sourceforge.net/, The User-mode Linux Kernel.
http://www.plex86.org/, The new Plex86 project.
http://www.vmware.com/, The VMWare PC virtualizer.
https://www.microsoft.com/download/details.aspx?id=3702, The VirtualPC PC virtualizer.
http://virtualbox.org/, The VirtualBox PC virtualizer.
http://www.xen.org/, The Xen hypervisor.
http://www.linux-kvm.org/, Kernel Based Virtual Machine (KVM).
http://www.greensocs.com/projects/QEMUSystemC, QEMU-SystemC, a hardware co-simulator.
In the directory tests/, various interesting testing programs are available. They are used for regression testing.
This program executes most of the 16 bit and 32 bit x86 instructions and
generates a text output. It can be compared with the output obtained with
a real CPU or another emulator. The target
make test runs this
program and a
diff on the generated output.
The Linux system call
modify_ldt() is used to create x86 selectors
to test some 16 bit addressing and 32 bit with segmentation cases.
The Linux system call
vm86() is used to test vm86 emulation.
Various exceptions are raised to test most of the x86 user space exception reporting.
This program tests various Linux system calls. It is used to verify that the system call parameters are correctly converted between target and host CPUs.