The QEMU Object Model (QOM)¶
The QEMU Object Model provides a framework for registering user creatable types and instantiating objects from those types. QOM provides the following features:
System for dynamically registering types
Support for single-inheritance of types
Multiple inheritance of stateless interfaces
#include "qdev.h"
#define TYPE_MY_DEVICE "my-device"
// No new virtual functions: we can reuse the typedef for the
// superclass.
typedef DeviceClass MyDeviceClass;
typedef struct MyDevice
{
DeviceState parent;
int reg0, reg1, reg2;
} MyDevice;
static const TypeInfo my_device_info = {
.name = TYPE_MY_DEVICE,
.parent = TYPE_DEVICE,
.instance_size = sizeof(MyDevice),
};
static void my_device_register_types(void)
{
type_register_static(&my_device_info);
}
type_init(my_device_register_types)
In the above example, we create a simple type that is described by #TypeInfo. #TypeInfo describes information about the type including what it inherits from, the instance and class size, and constructor/destructor hooks.
Alternatively several static types could be registered using helper macro DEFINE_TYPES()
static const TypeInfo device_types_info[] = {
{
.name = TYPE_MY_DEVICE_A,
.parent = TYPE_DEVICE,
.instance_size = sizeof(MyDeviceA),
},
{
.name = TYPE_MY_DEVICE_B,
.parent = TYPE_DEVICE,
.instance_size = sizeof(MyDeviceB),
},
};
DEFINE_TYPES(device_types_info)
Every type has an #ObjectClass associated with it. #ObjectClass derivatives are instantiated dynamically but there is only ever one instance for any given type. The #ObjectClass typically holds a table of function pointers for the virtual methods implemented by this type.
Using object_new(), a new #Object derivative will be instantiated. You can cast an #Object to a subclass (or base-class) type using object_dynamic_cast(). You typically want to define macro wrappers around OBJECT_CHECK() and OBJECT_CLASS_CHECK() to make it easier to convert to a specific type:
#define MY_DEVICE_GET_CLASS(obj) \
OBJECT_GET_CLASS(MyDeviceClass, obj, TYPE_MY_DEVICE)
#define MY_DEVICE_CLASS(klass) \
OBJECT_CLASS_CHECK(MyDeviceClass, klass, TYPE_MY_DEVICE)
#define MY_DEVICE(obj) \
OBJECT_CHECK(MyDevice, obj, TYPE_MY_DEVICE)
In case the ObjectClass implementation can be built as module a module_obj() line must be added to make sure qemu loads the module when the object is needed.
module_obj(TYPE_MY_DEVICE);
Class Initialization¶
Before an object is initialized, the class for the object must be initialized. There is only one class object for all instance objects that is created lazily.
Classes are initialized by first initializing any parent classes (if necessary). After the parent class object has initialized, it will be copied into the current class object and any additional storage in the class object is zero filled.
The effect of this is that classes automatically inherit any virtual function pointers that the parent class has already initialized. All other fields will be zero filled.
Once all of the parent classes have been initialized, #TypeInfo::class_init is called to let the class being instantiated provide default initialize for its virtual functions. Here is how the above example might be modified to introduce an overridden virtual function:
#include "qdev.h"
void my_device_class_init(ObjectClass *klass, void *class_data)
{
DeviceClass *dc = DEVICE_CLASS(klass);
dc->reset = my_device_reset;
}
static const TypeInfo my_device_info = {
.name = TYPE_MY_DEVICE,
.parent = TYPE_DEVICE,
.instance_size = sizeof(MyDevice),
.class_init = my_device_class_init,
};
Introducing new virtual methods requires a class to define its own struct and to add a .class_size member to the #TypeInfo. Each method will also have a wrapper function to call it easily:
#include "qdev.h"
typedef struct MyDeviceClass
{
DeviceClass parent;
void (*frobnicate) (MyDevice *obj);
} MyDeviceClass;
static const TypeInfo my_device_info = {
.name = TYPE_MY_DEVICE,
.parent = TYPE_DEVICE,
.instance_size = sizeof(MyDevice),
.abstract = true, // or set a default in my_device_class_init
.class_size = sizeof(MyDeviceClass),
};
void my_device_frobnicate(MyDevice *obj)
{
MyDeviceClass *klass = MY_DEVICE_GET_CLASS(obj);
klass->frobnicate(obj);
}
Interfaces¶
Interfaces allow a limited form of multiple inheritance. Instances are
similar to normal types except for the fact that are only defined by
their classes and never carry any state. As a consequence, a pointer to
an interface instance should always be of incomplete type in order to be
sure it cannot be dereferenced. That is, you should define the
‘typedef struct SomethingIf SomethingIf’ so that you can pass around
SomethingIf *si
arguments, but not define a struct SomethingIf { ... }
.
The only things you can validly do with a SomethingIf *
are to pass it as
an argument to a method on its corresponding SomethingIfClass, or to
dynamically cast it to an object that implements the interface.
Methods¶
A method is a function within the namespace scope of a class. It usually operates on the object instance by passing it as a strongly-typed first argument. If it does not operate on an object instance, it is dubbed class method.
Methods cannot be overloaded. That is, the #ObjectClass and method name uniquely identity the function to be called; the signature does not vary except for trailing varargs.
Methods are always virtual. Overriding a method in #TypeInfo.class_init of a subclass leads to any user of the class obtained via OBJECT_GET_CLASS() accessing the overridden function. The original function is not automatically invoked. It is the responsibility of the overriding class to determine whether and when to invoke the method being overridden.
To invoke the method being overridden, the preferred solution is to store
the original value in the overriding class before overriding the method.
This corresponds to {super,base}.method(...)
in Java and C#
respectively; this frees the overriding class from hardcoding its parent
class, which someone might choose to change at some point.
typedef struct MyState MyState;
typedef void (*MyDoSomething)(MyState *obj);
typedef struct MyClass {
ObjectClass parent_class;
MyDoSomething do_something;
} MyClass;
static void my_do_something(MyState *obj)
{
// do something
}
static void my_class_init(ObjectClass *oc, void *data)
{
MyClass *mc = MY_CLASS(oc);
mc->do_something = my_do_something;
}
static const TypeInfo my_type_info = {
.name = TYPE_MY,
.parent = TYPE_OBJECT,
.instance_size = sizeof(MyState),
.class_size = sizeof(MyClass),
.class_init = my_class_init,
};
typedef struct DerivedClass {
MyClass parent_class;
MyDoSomething parent_do_something;
} DerivedClass;
static void derived_do_something(MyState *obj)
{
DerivedClass *dc = DERIVED_GET_CLASS(obj);
// do something here
dc->parent_do_something(obj);
// do something else here
}
static void derived_class_init(ObjectClass *oc, void *data)
{
MyClass *mc = MY_CLASS(oc);
DerivedClass *dc = DERIVED_CLASS(oc);
dc->parent_do_something = mc->do_something;
mc->do_something = derived_do_something;
}
static const TypeInfo derived_type_info = {
.name = TYPE_DERIVED,
.parent = TYPE_MY,
.class_size = sizeof(DerivedClass),
.class_init = derived_class_init,
};
Alternatively, object_class_by_name() can be used to obtain the class and
its non-overridden methods for a specific type. This would correspond to
MyClass::method(...)
in C++.
The first example of such a QOM method was #CPUClass.reset, another example is #DeviceClass.realize.
Standard type declaration and definition macros¶
A lot of the code outlined above follows a standard pattern and naming convention. To reduce the amount of boilerplate code that needs to be written for a new type there are two sets of macros to generate the common parts in a standard format.
A type is declared using the OBJECT_DECLARE macro family. In types which do not require any virtual functions in the class, the OBJECT_DECLARE_SIMPLE_TYPE macro is suitable, and is commonly placed in the header file:
OBJECT_DECLARE_SIMPLE_TYPE(MyDevice, my_device,
MY_DEVICE, DEVICE)
This is equivalent to the following:
typedef struct MyDevice MyDevice;
typedef struct MyDeviceClass MyDeviceClass;
G_DEFINE_AUTOPTR_CLEANUP_FUNC(MyDeviceClass, object_unref)
#define MY_DEVICE_GET_CLASS(void *obj) \
OBJECT_GET_CLASS(MyDeviceClass, obj, TYPE_MY_DEVICE)
#define MY_DEVICE_CLASS(void *klass) \
OBJECT_CLASS_CHECK(MyDeviceClass, klass, TYPE_MY_DEVICE)
#define MY_DEVICE(void *obj)
OBJECT_CHECK(MyDevice, obj, TYPE_MY_DEVICE)
struct MyDeviceClass {
DeviceClass parent_class;
};
The ‘struct MyDevice’ needs to be declared separately. If the type requires virtual functions to be declared in the class struct, then the alternative OBJECT_DECLARE_TYPE() macro can be used. This does the same as OBJECT_DECLARE_SIMPLE_TYPE(), but without the ‘struct MyDeviceClass’ definition.
To implement the type, the OBJECT_DEFINE macro family is available. In the simple case the OBJECT_DEFINE_TYPE macro is suitable:
OBJECT_DEFINE_TYPE(MyDevice, my_device, MY_DEVICE, DEVICE)
This is equivalent to the following:
static void my_device_finalize(Object *obj);
static void my_device_class_init(ObjectClass *oc, void *data);
static void my_device_init(Object *obj);
static const TypeInfo my_device_info = {
.parent = TYPE_DEVICE,
.name = TYPE_MY_DEVICE,
.instance_size = sizeof(MyDevice),
.instance_init = my_device_init,
.instance_finalize = my_device_finalize,
.class_size = sizeof(MyDeviceClass),
.class_init = my_device_class_init,
};
static void
my_device_register_types(void)
{
type_register_static(&my_device_info);
}
type_init(my_device_register_types);
This is sufficient to get the type registered with the type system, and the three standard methods now need to be implemented along with any other logic required for the type.
If the type needs to implement one or more interfaces, then the OBJECT_DEFINE_TYPE_WITH_INTERFACES() macro can be used instead. This accepts an array of interface type names.
OBJECT_DEFINE_TYPE_WITH_INTERFACES(MyDevice, my_device,
MY_DEVICE, DEVICE,
{ TYPE_USER_CREATABLE },
{ NULL })
If the type is not intended to be instantiated, then then the OBJECT_DEFINE_ABSTRACT_TYPE() macro can be used instead:
OBJECT_DEFINE_ABSTRACT_TYPE(MyDevice, my_device,
MY_DEVICE, DEVICE)
API Reference¶
-
ObjectPropertyAccessor
¶ Typedef:
Syntax
void ObjectPropertyAccessor (Object *obj, Visitor *v, const char *name, void *opaque, Error **errp)
Parameters
Object *obj
the object that owns the property
Visitor *v
the visitor that contains the property data
const char *name
the name of the property
void *opaque
the object property opaque
Error **errp
a pointer to an Error that is filled if getting/setting fails.
Description
Called when trying to get/set a property.
-
ObjectPropertyResolve
¶ Typedef:
Syntax
Object * ObjectPropertyResolve (Object *obj, void *opaque, const char *part)
Parameters
Object *obj
the object that owns the property
void *opaque
the opaque registered with the property
const char *part
the name of the property
Description
Resolves the Object
corresponding to property part.
The returned object can also be used as a starting point to resolve a relative path starting with “part”.
Return
If path is the path that led to obj, the function
returns the Object
corresponding to “path/part”.
If “path/part” is not a valid object path, it returns NULL
.
-
ObjectPropertyRelease
¶ Typedef:
Syntax
void ObjectPropertyRelease (Object *obj, const char *name, void *opaque)
Parameters
Object *obj
the object that owns the property
const char *name
the name of the property
void *opaque
the opaque registered with the property
Description
Called when a property is removed from a object.
-
ObjectPropertyInit
¶ Typedef:
Syntax
void ObjectPropertyInit (Object *obj, ObjectProperty *prop)
Parameters
Object *obj
the object that owns the property
ObjectProperty *prop
the property to set
Description
Called when a property is initialized.
-
ObjectUnparent
¶ Typedef:
Syntax
void ObjectUnparent (Object *obj)
Parameters
Object *obj
the object that is being removed from the composition tree
Description
Called when an object is being removed from the QOM composition tree. The function should remove any backlinks from children objects to obj.
-
ObjectFree
¶ Typedef:
Syntax
void ObjectFree (void *obj)
Parameters
void *obj
the object being freed
Description
Called when an object’s last reference is removed.
-
struct
ObjectClass
¶
Definition
struct ObjectClass {
};
Members
Description
The base for all classes. The only thing that ObjectClass
contains is an
integer type handle.
-
struct
Object
¶
Definition
struct Object {
};
Members
Description
The base for all objects. The first member of this object is a pointer to
a ObjectClass
. Since C guarantees that the first member of a structure
always begins at byte 0 of that structure, as long as any sub-object places
its parent as the first member, we can cast directly to a Object
.
As a result, Object
contains a reference to the objects type as its
first member. This allows identification of the real type of the object at
run time.
-
DECLARE_INSTANCE_CHECKER
¶
DECLARE_INSTANCE_CHECKER (InstanceType, OBJ_NAME, TYPENAME)
Parameters
InstanceType
instance struct name
OBJ_NAME
the object name in uppercase with underscore separators
TYPENAME
type name
Description
Direct usage of this macro should be avoided, and the complete OBJECT_DECLARE_TYPE macro is recommended instead.
This macro will provide the instance type cast functions for a QOM type.
-
DECLARE_CLASS_CHECKERS
¶
DECLARE_CLASS_CHECKERS (ClassType, OBJ_NAME, TYPENAME)
Parameters
ClassType
class struct name
OBJ_NAME
the object name in uppercase with underscore separators
TYPENAME
type name
Description
Direct usage of this macro should be avoided, and the complete OBJECT_DECLARE_TYPE macro is recommended instead.
This macro will provide the class type cast functions for a QOM type.
-
DECLARE_OBJ_CHECKERS
¶
DECLARE_OBJ_CHECKERS (InstanceType, ClassType, OBJ_NAME, TYPENAME)
Parameters
InstanceType
instance struct name
ClassType
class struct name
OBJ_NAME
the object name in uppercase with underscore separators
TYPENAME
type name
Description
Direct usage of this macro should be avoided, and the complete OBJECT_DECLARE_TYPE macro is recommended instead.
This macro will provide the three standard type cast functions for a QOM type.
-
OBJECT_DECLARE_TYPE
¶
OBJECT_DECLARE_TYPE (InstanceType, ClassType, MODULE_OBJ_NAME)
Parameters
InstanceType
instance struct name
ClassType
class struct name
MODULE_OBJ_NAME
the object name in uppercase with underscore separators
Description
This macro is typically used in a header file, and will:
create the typedefs for the object and class structs
register the type for use with g_autoptr
provide three standard type cast functions
The object struct and class struct need to be declared manually.
-
OBJECT_DECLARE_SIMPLE_TYPE
¶
OBJECT_DECLARE_SIMPLE_TYPE (InstanceType, MODULE_OBJ_NAME)
Parameters
InstanceType
instance struct name
MODULE_OBJ_NAME
the object name in uppercase with underscore separators
Description
This does the same as OBJECT_DECLARE_TYPE(), but with no class struct declared.
This macro should be used unless the class struct needs to have virtual methods declared.
-
OBJECT_DEFINE_TYPE_EXTENDED
¶
OBJECT_DEFINE_TYPE_EXTENDED (ModuleObjName, module_obj_name, MODULE_OBJ_NAME, PARENT_MODULE_OBJ_NAME, ABSTRACT, ...)
Parameters
ModuleObjName
the object name with initial caps
module_obj_name
the object name in lowercase with underscore separators
MODULE_OBJ_NAME
the object name in uppercase with underscore separators
PARENT_MODULE_OBJ_NAME
the parent object name in uppercase with underscore separators
ABSTRACT
boolean flag to indicate whether the object can be instantiated
...
list of initializers for “InterfaceInfo” to declare implemented interfaces
Description
This macro is typically used in a source file, and will:
declare prototypes for _finalize, _class_init and _init methods
declare the TypeInfo struct instance
provide the constructor to register the type
After using this macro, implementations of the _finalize, _class_init, and _init methods need to be written. Any of these can be zero-line no-op impls if no special logic is required for a given type.
This macro should rarely be used, instead one of the more specialized macros is usually a better choice.
-
OBJECT_DEFINE_TYPE
¶
OBJECT_DEFINE_TYPE (ModuleObjName, module_obj_name, MODULE_OBJ_NAME, PARENT_MODULE_OBJ_NAME)
Parameters
ModuleObjName
the object name with initial caps
module_obj_name
the object name in lowercase with underscore separators
MODULE_OBJ_NAME
the object name in uppercase with underscore separators
PARENT_MODULE_OBJ_NAME
the parent object name in uppercase with underscore separators
Description
This is a specialization of OBJECT_DEFINE_TYPE_EXTENDED, which is suitable for the common case of a non-abstract type, without any interfaces.
-
OBJECT_DEFINE_TYPE_WITH_INTERFACES
¶
OBJECT_DEFINE_TYPE_WITH_INTERFACES (ModuleObjName, module_obj_name, MODULE_OBJ_NAME, PARENT_MODULE_OBJ_NAME, ...)
Parameters
ModuleObjName
the object name with initial caps
module_obj_name
the object name in lowercase with underscore separators
MODULE_OBJ_NAME
the object name in uppercase with underscore separators
PARENT_MODULE_OBJ_NAME
the parent object name in uppercase with underscore separators
...
list of initializers for “InterfaceInfo” to declare implemented interfaces
Description
This is a specialization of OBJECT_DEFINE_TYPE_EXTENDED, which is suitable for the common case of a non-abstract type, with one or more implemented interfaces.
Note when passing the list of interfaces, be sure to include the final NULL entry, e.g. { TYPE_USER_CREATABLE }, { NULL }
-
OBJECT_DEFINE_ABSTRACT_TYPE
¶
OBJECT_DEFINE_ABSTRACT_TYPE (ModuleObjName, module_obj_name, MODULE_OBJ_NAME, PARENT_MODULE_OBJ_NAME)
Parameters
ModuleObjName
the object name with initial caps
module_obj_name
the object name in lowercase with underscore separators
MODULE_OBJ_NAME
the object name in uppercase with underscore separators
PARENT_MODULE_OBJ_NAME
the parent object name in uppercase with underscore separators
Description
This is a specialization of OBJECT_DEFINE_TYPE_EXTENDED, which is suitable for defining an abstract type, without any interfaces.
-
struct
TypeInfo
¶
Definition
struct TypeInfo {
const char *name;
const char *parent;
size_t instance_size;
size_t instance_align;
void (*instance_init)(Object *obj);
void (*instance_post_init)(Object *obj);
void (*instance_finalize)(Object *obj);
bool abstract;
size_t class_size;
void (*class_init)(ObjectClass *klass, void *data);
void (*class_base_init)(ObjectClass *klass, void *data);
void *class_data;
InterfaceInfo *interfaces;
};
Members
name
The name of the type.
parent
The name of the parent type.
instance_size
The size of the object (derivative of
Object
). If instance_size is 0, then the size of the object will be the size of the parent object.instance_align
The required alignment of the object. If instance_align is 0, then normal malloc alignment is sufficient; if non-zero, then we must use qemu_memalign for allocation.
instance_init
This function is called to initialize an object. The parent class will have already been initialized so the type is only responsible for initializing its own members.
instance_post_init
This function is called to finish initialization of an object, after all instance_init functions were called.
instance_finalize
This function is called during object destruction. This is called before the parent instance_finalize function has been called. An object should only free the members that are unique to its type in this function.
abstract
If this field is true, then the class is considered abstract and cannot be directly instantiated.
class_size
The size of the class object (derivative of
ObjectClass
) for this object. If class_size is 0, then the size of the class will be assumed to be the size of the parent class. This allows a type to avoid implementing an explicit class type if they are not adding additional virtual functions.class_init
This function is called after all parent class initialization has occurred to allow a class to set its default virtual method pointers. This is also the function to use to override virtual methods from a parent class.
class_base_init
This function is called for all base classes after all parent class initialization has occurred, but before the class itself is initialized. This is the function to use to undo the effects of memcpy from the parent class to the descendants.
class_data
Data to pass to the class_init, class_base_init. This can be useful when building dynamic classes.
interfaces
The list of interfaces associated with this type. This should point to a static array that’s terminated with a zero filled element.
-
OBJECT
¶
OBJECT (obj)
Parameters
obj
A derivative of
Object
Description
Converts an object to a Object
. Since all objects are Objects
,
this function will always succeed.
-
OBJECT_CLASS
¶
OBJECT_CLASS (class)
Parameters
class
A derivative of
ObjectClass
.
Description
Converts a class to an ObjectClass
. Since all objects are Objects
,
this function will always succeed.
-
OBJECT_CHECK
¶
OBJECT_CHECK (type, obj, name)
Parameters
type
The C type to use for the return value.
obj
A derivative of type to cast.
name
The QOM typename of type
Description
A type safe version of object_dynamic_cast_assert. Typically each class will define a macro based on this type to perform type safe dynamic_casts to this object type.
If an invalid object is passed to this function, a run time assert will be generated.
-
OBJECT_CLASS_CHECK
¶
OBJECT_CLASS_CHECK (class_type, class, name)
Parameters
class_type
The C type to use for the return value.
class
A derivative class of class_type to cast.
name
the QOM typename of class_type.
Description
A type safe version of object_class_dynamic_cast_assert. This macro is typically wrapped by each type to perform type safe casts of a class to a specific class type.
-
OBJECT_GET_CLASS
¶
OBJECT_GET_CLASS (class, obj, name)
Parameters
class
The C type to use for the return value.
obj
The object to obtain the class for.
name
The QOM typename of obj.
Description
This function will return a specific class for a given object. Its generally used by each type to provide a type safe macro to get a specific class type from an object.
-
struct
InterfaceInfo
¶
Definition
struct InterfaceInfo {
const char *type;
};
Members
type
The name of the interface.
Description
The information associated with an interface.
-
struct
InterfaceClass
¶
Definition
struct InterfaceClass {
ObjectClass parent_class;
};
Members
parent_class
the base class
Description
The class for all interfaces. Subclasses of this class should only add virtual methods.
-
INTERFACE_CLASS
¶
INTERFACE_CLASS (klass)
Parameters
klass
class to cast from
Return
An InterfaceClass
or raise an error if cast is invalid
-
INTERFACE_CHECK
¶
INTERFACE_CHECK (interface, obj, name)
Parameters
interface
the type to return
obj
the object to convert to an interface
name
the interface type name
Return
obj casted to interface if cast is valid, otherwise raise error.
-
Object *
object_new_with_class
(ObjectClass *klass)¶
Parameters
ObjectClass *klass
The class to instantiate.
Description
This function will initialize a new object using heap allocated memory. The returned object has a reference count of 1, and will be freed when the last reference is dropped.
Return
The newly allocated and instantiated object.
Parameters
const char *typename
The name of the type of the object to instantiate.
Description
This function will initialize a new object using heap allocated memory. The returned object has a reference count of 1, and will be freed when the last reference is dropped.
Return
The newly allocated and instantiated object.
-
Object *
object_new_with_props
(const char *typename, Object *parent, const char *id, Error **errp, ...)¶
Parameters
const char *typename
The name of the type of the object to instantiate.
Object *parent
the parent object
const char *id
The unique ID of the object
Error **errp
pointer to error object
...
list of property names and values
Description
This function will initialize a new object using heap allocated memory. The returned object has a reference count of 1, and will be freed when the last reference is dropped.
The id parameter will be used when registering the object as a child of parent in the composition tree.
The variadic parameters are a list of pairs of (propname, propvalue)
strings. The propname of NULL
indicates the end of the property
list. If the object implements the user creatable interface, the
object will be marked complete once all the properties have been
processed.
Error *err = NULL;
Object *obj;
obj = object_new_with_props(TYPE_MEMORY_BACKEND_FILE,
object_get_objects_root(),
"hostmem0",
&err,
"share", "yes",
"mem-path", "/dev/shm/somefile",
"prealloc", "yes",
"size", "1048576",
NULL);
if (!obj) {
error_reportf_err(err, "Cannot create memory backend: ");
}
The returned object will have one stable reference maintained for as long as it is present in the object hierarchy.
Return
The newly allocated, instantiated & initialized object.
-
Object *
object_new_with_propv
(const char *typename, Object *parent, const char *id, Error **errp, va_list vargs)¶
Parameters
const char *typename
The name of the type of the object to instantiate.
Object *parent
the parent object
const char *id
The unique ID of the object
Error **errp
pointer to error object
va_list vargs
list of property names and values
Description
See object_new_with_props() for documentation.
Parameters
Object *obj
the object instance to set properties on
Error **errp
pointer to error object
...
list of property names and values
Description
This function will set a list of properties on an existing object instance.
The variadic parameters are a list of pairs of (propname, propvalue)
strings. The propname of NULL
indicates the end of the property
list.
Error *err = NULL;
Object *obj = ...get / create object...;
if (!object_set_props(obj,
&err,
"share", "yes",
"mem-path", "/dev/shm/somefile",
"prealloc", "yes",
"size", "1048576",
NULL)) {
error_reportf_err(err, "Cannot set properties: ");
}
The returned object will have one stable reference maintained for as long as it is present in the object hierarchy.
Return
true
on success, false
on error.
Parameters
Object *obj
the object instance to set properties on
Error **errp
pointer to error object
va_list vargs
list of property names and values
Description
See object_set_props() for documentation.
Return
true
on success, false
on error.
-
void
object_initialize
(void *obj, size_t size, const char *typename)¶
Parameters
void *obj
A pointer to the memory to be used for the object.
size_t size
The maximum size available at obj for the object.
const char *typename
The name of the type of the object to instantiate.
Description
This function will initialize an object. The memory for the object should have already been allocated. The returned object has a reference count of 1, and will be finalized when the last reference is dropped.
-
bool
object_initialize_child_with_props
(Object *parentobj, const char *propname, void *childobj, size_t size, const char *type, Error **errp, ...)¶
Parameters
Object *parentobj
The parent object to add a property to
const char *propname
The name of the property
void *childobj
A pointer to the memory to be used for the object.
size_t size
The maximum size available at childobj for the object.
const char *type
The name of the type of the object to instantiate.
Error **errp
If an error occurs, a pointer to an area to store the error
...
list of property names and values
Description
This function will initialize an object. The memory for the object should have already been allocated. The object will then be added as child property to a parent with object_property_add_child() function. The returned object has a reference count of 1 (for the “child<…>” property from the parent), so the object will be finalized automatically when the parent gets removed.
The variadic parameters are a list of pairs of (propname, propvalue)
strings. The propname of NULL
indicates the end of the property list.
If the object implements the user creatable interface, the object will
be marked complete once all the properties have been processed.
Return
true
on success, false
on failure.
-
bool
object_initialize_child_with_propsv
(Object *parentobj, const char *propname, void *childobj, size_t size, const char *type, Error **errp, va_list vargs)¶
Parameters
Object *parentobj
The parent object to add a property to
const char *propname
The name of the property
void *childobj
A pointer to the memory to be used for the object.
size_t size
The maximum size available at childobj for the object.
const char *type
The name of the type of the object to instantiate.
Error **errp
If an error occurs, a pointer to an area to store the error
va_list vargs
list of property names and values
Description
See object_initialize_child() for documentation.
Return
true
on success, false
on failure.
-
object_initialize_child
¶
object_initialize_child (parent, propname, child, type)
Parameters
parent
The parent object to add a property to
propname
The name of the property
child
A precisely typed pointer to the memory to be used for the object.
type
The name of the type of the object to instantiate.
Description
This is like:
object_initialize_child_with_props(parent, propname,
child, sizeof(*child), type,
&error_abort, NULL)
Parameters
Object *obj
The object to cast.
const char *typename
The typename to cast to.
Description
This function will determine if obj is-a typename. obj can refer to an object or an interface associated with an object.
Return
This function returns obj on success or NULL
on failure.
-
Object *
object_dynamic_cast_assert
(Object *obj, const char *typename, const char *file, int line, const char *func)¶
Parameters
Object *obj
The object to cast.
const char *typename
The typename to cast to.
const char *file
Source code file where function was called
int line
Source code line where function was called
const char *func
Name of function where this function was called
Description
See object_dynamic_cast() for a description of the parameters of this
function. The only difference in behavior is that this function asserts
instead of returning NULL
on failure if QOM cast debugging is enabled.
This function is not meant to be called directly, but only through
the wrapper macro OBJECT_CHECK.
-
ObjectClass *
object_get_class
(Object *obj)¶
Parameters
Object *obj
A derivative of
Object
Return
The ObjectClass
of the type associated with obj.
Parameters
const Object *obj
A derivative of
Object
.
Return
The QOM typename of obj.
Parameters
const TypeInfo *info
The
TypeInfo
of the new type.
Description
info and all of the strings it points to should exist for the life time that the type is registered.
Return
the new Type
.
Parameters
const TypeInfo *info
The
TypeInfo
of the new type
Description
Unlike type_register_static(), this call does not require info or its string members to continue to exist after the call returns.
Return
the new Type
.
Parameters
const TypeInfo *infos
The array of the new type
TypeInfo
structures.int nr_infos
number of entries in infos
Description
infos and all of the strings it points to should exist for the life time that the type is registered.
-
DEFINE_TYPES
¶
DEFINE_TYPES (type_array)
Parameters
type_array
The array containing
TypeInfo
structures to register
Description
type_array should be static constant that exists for the life time that the type is registered.
-
bool
type_print_class_properties
(const char *type)¶
Parameters
const char *type
a QOM class name
Description
Print the object’s class properties to stdout or the monitor. Return whether an object was found.
-
void
object_set_properties_from_keyval
(Object *obj, const QDict *qdict, bool from_json, Error **errp)¶
Parameters
Object *obj
a QOM object
const QDict *qdict
a dictionary with the properties to be set
bool from_json
true if leaf values of qdict are typed, false if they are strings
Error **errp
pointer to error object
Description
For each key in the dictionary, parse the value string if needed, then set the corresponding property in obj.
-
ObjectClass *
object_class_dynamic_cast_assert
(ObjectClass *klass, const char *typename, const char *file, int line, const char *func)¶
Parameters
ObjectClass *klass
The
ObjectClass
to attempt to cast.const char *typename
The QOM typename of the class to cast to.
const char *file
Source code file where function was called
int line
Source code line where function was called
const char *func
Name of function where this function was called
Description
See object_class_dynamic_cast() for a description of the parameters
of this function. The only difference in behavior is that this function
asserts instead of returning NULL
on failure if QOM cast debugging is
enabled. This function is not meant to be called directly, but only through
the wrapper macro OBJECT_CLASS_CHECK.
-
ObjectClass *
object_class_dynamic_cast
(ObjectClass *klass, const char *typename)¶
Parameters
ObjectClass *klass
The
ObjectClass
to attempt to cast.const char *typename
The QOM typename of the class to cast to.
Return
If typename is a class, this function returns klass if
typename is a subtype of klass, else returns NULL
.
Description
If typename is an interface, this function returns the interface
definition for klass if klass implements it unambiguously; NULL
is returned if klass does not implement the interface or if multiple
classes or interfaces on the hierarchy leading to klass implement
it. (FIXME: perhaps this can be detected at type definition time?)
-
ObjectClass *
object_class_get_parent
(ObjectClass *klass)¶
Parameters
ObjectClass *klass
The class to obtain the parent for.
Return
The parent for klass or NULL
if none.
-
const char *
object_class_get_name
(ObjectClass *klass)¶
Parameters
ObjectClass *klass
The class to obtain the QOM typename for.
Return
The QOM typename for klass.
-
bool
object_class_is_abstract
(ObjectClass *klass)¶
Parameters
ObjectClass *klass
The class to obtain the abstractness for.
Return
true
if klass is abstract, false
otherwise.
-
ObjectClass *
object_class_by_name
(const char *typename)¶
Parameters
const char *typename
The QOM typename to obtain the class for.
Return
The class for typename or NULL
if not found.
-
ObjectClass *
module_object_class_by_name
(const char *typename)¶
Parameters
const char *typename
The QOM typename to obtain the class for.
Description
For objects which might be provided by a module. Behaves like object_class_by_name, but additionally tries to load the module needed in case the class is not available.
Return
The class for typename or NULL
if not found.
-
GSList *
object_class_get_list
(const char *implements_type, bool include_abstract)¶
Parameters
const char *implements_type
The type to filter for, including its derivatives.
bool include_abstract
Whether to include abstract classes.
Return
A singly-linked list of the classes in reverse hashtable order.
-
GSList *
object_class_get_list_sorted
(const char *implements_type, bool include_abstract)¶
Parameters
const char *implements_type
The type to filter for, including its derivatives.
bool include_abstract
Whether to include abstract classes.
Return
A singly-linked list of the classes in alphabetical case-insensitive order.
Parameters
void *obj
the object
Description
Increase the reference count of a object. A object cannot be freed as long as its reference count is greater than zero.
Return
obj
-
void
object_unref
(void *obj)¶
Parameters
void *obj
the object
Description
Decrease the reference count of a object. A object cannot be freed as long as its reference count is greater than zero.
-
ObjectProperty *
object_property_try_add
(Object *obj, const char *name, const char *type, ObjectPropertyAccessor *get, ObjectPropertyAccessor *set, ObjectPropertyRelease *release, void *opaque, Error **errp)¶
Parameters
Object *obj
the object to add a property to
const char *name
the name of the property. This can contain any character except for a forward slash. In general, you should use hyphens ‘-‘ instead of underscores ‘_’ when naming properties.
const char *type
the type name of the property. This namespace is pretty loosely defined. Sub namespaces are constructed by using a prefix and then to angle brackets. For instance, the type ‘virtio-net-pci’ in the ‘link’ namespace would be ‘link<virtio-net-pci>’.
ObjectPropertyAccessor *get
The getter to be called to read a property. If this is NULL, then the property cannot be read.
ObjectPropertyAccessor *set
the setter to be called to write a property. If this is NULL, then the property cannot be written.
ObjectPropertyRelease *release
called when the property is removed from the object. This is meant to allow a property to free its opaque upon object destruction. This may be NULL.
void *opaque
an opaque pointer to pass to the callbacks for the property
Error **errp
pointer to error object
Return
The ObjectProperty
; this can be used to set the resolve
callback for child and link properties.
-
ObjectProperty *
object_property_add
(Object *obj, const char *name, const char *type, ObjectPropertyAccessor *get, ObjectPropertyAccessor *set, ObjectPropertyRelease *release, void *opaque)¶ Same as object_property_try_add() with errp hardcoded to &error_abort.
Parameters
Object *obj
the object to add a property to
const char *name
the name of the property. This can contain any character except for a forward slash. In general, you should use hyphens ‘-‘ instead of underscores ‘_’ when naming properties.
const char *type
the type name of the property. This namespace is pretty loosely defined. Sub namespaces are constructed by using a prefix and then to angle brackets. For instance, the type ‘virtio-net-pci’ in the ‘link’ namespace would be ‘link<virtio-net-pci>’.
ObjectPropertyAccessor *get
The getter to be called to read a property. If this is NULL, then the property cannot be read.
ObjectPropertyAccessor *set
the setter to be called to write a property. If this is NULL, then the property cannot be written.
ObjectPropertyRelease *release
called when the property is removed from the object. This is meant to allow a property to free its opaque upon object destruction. This may be NULL.
void *opaque
an opaque pointer to pass to the callbacks for the property
-
void
object_property_set_default_bool
(ObjectProperty *prop, bool value)¶
Parameters
ObjectProperty *prop
the property to set
bool value
the value to be written to the property
Description
Set the property default value.
-
void
object_property_set_default_str
(ObjectProperty *prop, const char *value)¶
Parameters
ObjectProperty *prop
the property to set
const char *value
the value to be written to the property
Description
Set the property default value.
-
void
object_property_set_default_int
(ObjectProperty *prop, int64_t value)¶
Parameters
ObjectProperty *prop
the property to set
int64_t value
the value to be written to the property
Description
Set the property default value.
-
void
object_property_set_default_uint
(ObjectProperty *prop, uint64_t value)¶
Parameters
ObjectProperty *prop
the property to set
uint64_t value
the value to be written to the property
Description
Set the property default value.
Parameters
Object *obj
the object
const char *name
the name of the property
Description
Look up a property for an object.
Return its ObjectProperty
if found, or NULL.
Parameters
Object *obj
the object
const char *name
the name of the property
Error **errp
returns an error if this function fails
Description
Look up a property for an object.
Return its ObjectProperty
if found, or NULL.
-
ObjectProperty *
object_class_property_find
(ObjectClass *klass, const char *name)¶
Parameters
ObjectClass *klass
the object class
const char *name
the name of the property
Description
Look up a property for an object class.
Return its ObjectProperty
if found, or NULL.
-
ObjectProperty *
object_class_property_find_err
(ObjectClass *klass, const char *name, Error **errp)¶
Parameters
ObjectClass *klass
the object class
const char *name
the name of the property
Error **errp
returns an error if this function fails
Description
Look up a property for an object class.
Return its ObjectProperty
if found, or NULL.
Parameters
ObjectPropertyIterator *iter
the iterator instance
Object *obj
the object
Description
Initializes an iterator for traversing all properties registered against an object instance, its class and all parent classes.
It is forbidden to modify the property list while iterating, whether removing or adding properties.
Typical usage pattern would be
ObjectProperty *prop;
ObjectPropertyIterator iter;
object_property_iter_init(&iter, obj);
while ((prop = object_property_iter_next(&iter))) {
... do something with prop ...
}
-
void
object_class_property_iter_init
(ObjectPropertyIterator *iter, ObjectClass *klass)¶
Parameters
ObjectPropertyIterator *iter
the iterator instance
ObjectClass *klass
the class
Description
Initializes an iterator for traversing all properties registered against an object class and all parent classes.
It is forbidden to modify the property list while iterating, whether removing or adding properties.
This can be used on abstract classes as it does not create a temporary instance.
-
ObjectProperty *
object_property_iter_next
(ObjectPropertyIterator *iter)¶
Parameters
ObjectPropertyIterator *iter
the iterator instance
Description
Return the next available property. If no further properties
are available, a NULL
value will be returned and the iter
pointer should not be used again after this point without
re-initializing it.
Return
the next property, or NULL
when all properties
have been traversed.
Parameters
Object *obj
the object
const char *name
the name of the property
Visitor *v
the visitor that will receive the property value. This should be an Output visitor and the data will be written with name as the name.
Error **errp
returns an error if this function fails
Description
Reads a property from a object.
Return
true
on success, false
on failure.
Parameters
Object *obj
the object
const char *name
the name of the property
const char *value
the value to be written to the property
Error **errp
returns an error if this function fails
Description
Writes a string value to a property.
Return
true
on success, false
on failure.
Parameters
Object *obj
the object
const char *name
the name of the property
Error **errp
returns an error if this function fails
Return
the value of the property, converted to a C string, or NULL if an error occurs (including when the property value is not a string). The caller should free the string.
Parameters
Object *obj
the object
const char *name
the name of the property
Object *value
the value to be written to the property
Error **errp
returns an error if this function fails
Description
Writes an object’s canonical path to a property.
If the link property was created with
OBJ_PROP_LINK_STRONG
bit, the old target object is
unreferenced, and a reference is added to the new target object.
Return
true
on success, false
on failure.
Parameters
Object *obj
the object
const char *name
the name of the property
Error **errp
returns an error if this function fails
Return
the value of the property, resolved from a path to an Object, or NULL if an error occurs (including when the property value is not a string or not a valid object path).
Parameters
Object *obj
the object
const char *name
the name of the property
bool value
the value to be written to the property
Error **errp
returns an error if this function fails
Description
Writes a bool value to a property.
Return
true
on success, false
on failure.
Parameters
Object *obj
the object
const char *name
the name of the property
Error **errp
returns an error if this function fails
Return
the value of the property, converted to a boolean, or false if an error occurs (including when the property value is not a bool).
Parameters
Object *obj
the object
const char *name
the name of the property
int64_t value
the value to be written to the property
Error **errp
returns an error if this function fails
Description
Writes an integer value to a property.
Return
true
on success, false
on failure.
Parameters
Object *obj
the object
const char *name
the name of the property
Error **errp
returns an error if this function fails
Return
the value of the property, converted to an integer, or -1 if an error occurs (including when the property value is not an integer).
Parameters
Object *obj
the object
const char *name
the name of the property
uint64_t value
the value to be written to the property
Error **errp
returns an error if this function fails
Description
Writes an unsigned integer value to a property.
Return
true
on success, false
on failure.
Parameters
Object *obj
the object
const char *name
the name of the property
Error **errp
returns an error if this function fails
Return
the value of the property, converted to an unsigned integer, or 0 an error occurs (including when the property value is not an integer).
Parameters
Object *obj
the object
const char *name
the name of the property
const char *typename
the name of the enum data type
Error **errp
returns an error if this function fails
Return
the value of the property, converted to an integer (which can’t be negative), or -1 on error (including when the property value is not an enum).
Parameters
Object *obj
the object
const char *name
the name of the property
Visitor *v
the visitor that will be used to write the property value. This should be an Input visitor and the data will be first read with name as the name and then written as the property value.
Error **errp
returns an error if this function fails
Description
Writes a property to a object.
Return
true
on success, false
on failure.
Parameters
Object *obj
the object
const char *name
the name of the property
const char *string
the string that will be used to parse the property value.
Error **errp
returns an error if this function fails
Description
Parses a string and writes the result into a property of an object.
Return
true
on success, false
on failure.
Parameters
Object *obj
the object
const char *name
the name of the property
bool human
if true, print for human consumption
Error **errp
returns an error if this function fails
Description
Returns a string representation of the value of the property. The caller shall free the string.
Parameters
Object *obj
the object
const char *name
the name of the property
Error **errp
returns an error if this function fails
Return
The type name of the property.
Parameters
void
no arguments
Return
the root object of the composition tree
Parameters
void
no arguments
Description
Get the container object that holds user created object instances. This is the object at path “/objects”
Return
the user object container
Parameters
void
no arguments
Description
Get the container object that holds internally used object instances. Any object which is put into this container must not be user visible, and it will not be exposed in the QOM tree.
Return
the internal object container
Parameters
const Object *obj
the object
Return
The final component in the object’s canonical path. The canonical
path is the path within the composition tree starting from the root.
NULL
if the object doesn’t have a parent (and thus a canonical path).
Parameters
const Object *obj
the object
Return
The canonical path for a object, newly allocated. This is the path within the composition tree starting from the root. Use g_free() to free it.
Parameters
const char *path
the path to resolve
bool *ambiguous
returns true if the path resolution failed because of an ambiguous match
Description
There are two types of supported paths–absolute paths and partial paths.
Absolute paths are derived from the root object and can follow child<> or link<> properties. Since they can follow link<> properties, they can be arbitrarily long. Absolute paths look like absolute filenames and are prefixed with a leading slash.
Partial paths look like relative filenames. They do not begin with a prefix. The matching rules for partial paths are subtle but designed to make specifying objects easy. At each level of the composition tree, the partial path is matched as an absolute path. The first match is not returned. At least two matches are searched for. A successful result is only returned if only one match is found. If more than one match is found, a flag is returned to indicate that the match was ambiguous.
Return
The matched object or NULL on path lookup failure.
Parameters
const char *path
the path to resolve
const char *typename
the type to look for.
bool *ambiguous
returns true if the path resolution failed because of an ambiguous match
Description
This is similar to object_resolve_path. However, when looking for a partial path only matches that implement the given type are considered. This restricts the search and avoids spuriously flagging matches as ambiguous.
For both partial and absolute paths, the return value goes through a dynamic cast to typename. This is important if either the link, or the typename itself are of interface types.
Return
The matched object or NULL on path lookup failure.
Parameters
Object *parent
the object in which to resolve the path
const char *path
the path to resolve
Description
This is like object_resolve_path(), except paths not starting with a slash are relative to parent.
Return
The resolved object or NULL on path lookup failure.
Parameters
Object *parent
the object in which to resolve the path
const char *part
the component to resolve.
Description
This is similar to object_resolve_path with an absolute path, but it only resolves one element (part) and takes the others from parent.
Return
The resolved object or NULL on path lookup failure.
-
ObjectProperty *
object_property_try_add_child
(Object *obj, const char *name, Object *child, Error **errp)¶
Parameters
Object *obj
the object to add a property to
const char *name
the name of the property
Object *child
the child object
Error **errp
pointer to error object
Description
Child properties form the composition tree. All objects need to be a child of another object. Objects can only be a child of one object.
There is no way for a child to determine what its parent is. It is not a bidirectional relationship. This is by design.
The value of a child property as a C string will be the child object’s canonical path. It can be retrieved using object_property_get_str(). The child object itself can be retrieved using object_property_get_link().
Return
The newly added property on success, or NULL
on failure.
Parameters
Object *obj
the object to add a property to
const char *name
the name of the property
Object *child
the child object
Description
Same as object_property_try_add_child() with errp hardcoded to &error_abort
-
void
object_property_allow_set_link
(const Object *obj, const char *name, Object *child, Error **errp)¶
Parameters
const Object *obj
the object to add a property to
const char *name
the name of the property
Object *child
the child object
Error **errp
pointer to error object
Description
The default implementation of the object_property_add_link() check() callback function. It allows the link property to be set and never returns an error.
-
ObjectProperty *
object_property_add_link
(Object *obj, const char *name, const char *type, Object **targetp, void (*check)(const Object *obj, const char *name, Object *val, Error **errp), ObjectPropertyLinkFlags flags, )¶
Parameters
Object *obj
the object to add a property to
const char *name
the name of the property
const char *type
the qobj type of the link
Object **targetp
a pointer to where the link object reference is stored
void (*check)(const Object *obj, const char *name, Object *val, Error **errp)
callback to veto setting or NULL if the property is read-only
ObjectPropertyLinkFlags flags
additional options for the link
Description
Links establish relationships between objects. Links are unidirectional although two links can be combined to form a bidirectional relationship between objects.
Links form the graph in the object model.
The check() callback is invoked when object_property_set_link() is called and can raise an error to prevent the link being set. If check is NULL, the property is read-only and cannot be set.
Ownership of the pointer that child points to is transferred to the
link property. The reference count for *child is
managed by the property from after the function returns till the
property is deleted with object_property_del(). If the
flags OBJ_PROP_LINK_STRONG
bit is set,
the reference count is decremented when the property is deleted or
modified.
Return
The newly added property on success, or NULL
on failure.
-
ObjectProperty *
object_property_add_str
(Object *obj, const char *name, char *(*get)(Object*, Error**), void (*set)(Object*, const char*, Error**))¶
Parameters
Object *obj
the object to add a property to
const char *name
the name of the property
char *(*get)(Object *, Error **)
the getter or NULL if the property is write-only. This function must return a string to be freed by g_free().
void (*set)(Object *, const char *, Error **)
the setter or NULL if the property is read-only
Description
Add a string property using getters/setters. This function will add a property of type ‘string’.
Return
The newly added property on success, or NULL
on failure.
-
ObjectProperty *
object_property_add_bool
(Object *obj, const char *name, bool (*get)(Object*, Error**), void (*set)(Object*, bool, Error**))¶
Parameters
Object *obj
the object to add a property to
const char *name
the name of the property
bool (*get)(Object *, Error **)
the getter or NULL if the property is write-only.
void (*set)(Object *, bool, Error **)
the setter or NULL if the property is read-only
Description
Add a bool property using getters/setters. This function will add a property of type ‘bool’.
Return
The newly added property on success, or NULL
on failure.
-
ObjectProperty *
object_property_add_enum
(Object *obj, const char *name, const char *typename, const QEnumLookup *lookup, int (*get)(Object*, Error**), void (*set)(Object*, int, Error**))¶
Parameters
Object *obj
the object to add a property to
const char *name
the name of the property
const char *typename
the name of the enum data type
const QEnumLookup *lookup
enum value namelookup table
int (*get)(Object *, Error **)
the getter or
NULL
if the property is write-only.void (*set)(Object *, int, Error **)
the setter or
NULL
if the property is read-only
Description
Add an enum property using getters/setters. This function will add a property of type ‘typename’.
Return
The newly added property on success, or NULL
on failure.
-
ObjectProperty *
object_property_add_tm
(Object *obj, const char *name, void (*get)(Object*, struct tm*, Error**))¶
Parameters
Object *obj
the object to add a property to
const char *name
the name of the property
void (*get)(Object *, struct tm *, Error **)
the getter or NULL if the property is write-only.
Description
Add a read-only struct tm valued property using a getter function. This function will add a property of type ‘struct tm’.
Return
The newly added property on success, or NULL
on failure.
-
ObjectProperty *
object_property_add_uint8_ptr
(Object *obj, const char *name, const uint8_t *v, ObjectPropertyFlags flags)¶
Parameters
Object *obj
the object to add a property to
const char *name
the name of the property
const uint8_t *v
pointer to value
ObjectPropertyFlags flags
bitwise-or’d ObjectPropertyFlags
Description
Add an integer property in memory. This function will add a property of type ‘uint8’.
Return
The newly added property on success, or NULL
on failure.
-
ObjectProperty *
object_property_add_uint16_ptr
(Object *obj, const char *name, const uint16_t *v, ObjectPropertyFlags flags)¶
Parameters
Object *obj
the object to add a property to
const char *name
the name of the property
const uint16_t *v
pointer to value
ObjectPropertyFlags flags
bitwise-or’d ObjectPropertyFlags
Description
Add an integer property in memory. This function will add a property of type ‘uint16’.
Return
The newly added property on success, or NULL
on failure.
-
ObjectProperty *
object_property_add_uint32_ptr
(Object *obj, const char *name, const uint32_t *v, ObjectPropertyFlags flags)¶
Parameters
Object *obj
the object to add a property to
const char *name
the name of the property
const uint32_t *v
pointer to value
ObjectPropertyFlags flags
bitwise-or’d ObjectPropertyFlags
Description
Add an integer property in memory. This function will add a property of type ‘uint32’.
Return
The newly added property on success, or NULL
on failure.
-
ObjectProperty *
object_property_add_uint64_ptr
(Object *obj, const char *name, const uint64_t *v, ObjectPropertyFlags flags)¶
Parameters
Object *obj
the object to add a property to
const char *name
the name of the property
const uint64_t *v
pointer to value
ObjectPropertyFlags flags
bitwise-or’d ObjectPropertyFlags
Description
Add an integer property in memory. This function will add a property of type ‘uint64’.
Return
The newly added property on success, or NULL
on failure.
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ObjectProperty *
object_property_add_alias
(Object *obj, const char *name, Object *target_obj, const char *target_name)¶
Parameters
Object *obj
the object to add a property to
const char *name
the name of the property
Object *target_obj
the object to forward property access to
const char *target_name
the name of the property on the forwarded object
Description
Add an alias for a property on an object. This function will add a property of the same type as the forwarded property.
The caller must ensure that target_obj stays alive as long as this property exists. In the case of a child object or an alias on the same object this will be the case. For aliases to other objects the caller is responsible for taking a reference.
Return
The newly added property on success, or NULL
on failure.
Parameters
Object *obj
the object to add a property to
const char *name
the name of the property
Object *target
the object to be referred by the link
Description
Add an unmodifiable link for a property on an object. This function will add a property of type link<TYPE> where TYPE is the type of target.
The caller must ensure that target stays alive as long as this property exists. In the case target is a child of obj, this will be the case. Otherwise, the caller is responsible for taking a reference.
Return
The newly added property on success, or NULL
on failure.
Parameters
Object *obj
the object owning the property
const char *name
the name of the property
const char *description
the description of the property on the object
Description
Set an object property’s description.
Return
true
on success, false
on failure.
Parameters
Object *obj
the object whose children will be navigated
int (*fn)(Object *child, void *opaque)
the iterator function to be called
void *opaque
an opaque value that will be passed to the iterator
Description
Call fn passing each child of obj and opaque to it, until fn returns non-zero.
It is forbidden to add or remove children from obj from the fn callback.
Return
The last value returned by fn, or 0 if there is no child.
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int
object_child_foreach_recursive
(Object *obj, int (*fn)(Object *child, void *opaque), void *opaque, )¶
Parameters
Object *obj
the object whose children will be navigated
int (*fn)(Object *child, void *opaque)
the iterator function to be called
void *opaque
an opaque value that will be passed to the iterator
Description
Call fn passing each child of obj and opaque to it, until fn returns non-zero. Calls recursively, all child nodes of obj will also be passed all the way down to the leaf nodes of the tree. Depth first ordering.
It is forbidden to add or remove children from obj (or its child nodes) from the fn callback.
Return
The last value returned by fn, or 0 if there is no child.
Parameters
Object *root
root of the #path, e.g., object_get_root()
const char *path
path to the container
Description
Return a container object whose path is path. Create more containers along the path if necessary.
Return
the container object.
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size_t
object_type_get_instance_size
(const char *typename)¶
Parameters
const char *typename
Name of the Type whose instance_size is required
Description
Returns the instance_size of the given typename.
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char *
object_property_help
(const char *name, const char *type, QObject *defval, const char *description)¶
Parameters
const char *name
the name of the property
const char *type
the type of the property
QObject *defval
the default value
const char *description
description of the property
Return
a user-friendly formatted string describing the property for help purposes.